About This Game WARNING: This game contains flashing lights."Mankind must be terminated, their purpose is fulfilled. Leaving them be will only block the flow of evolution." Hyper Gods is a 2D cinematic 80's-influenced shoot'em up that places you in frantically fast 1v1 battles against the Gods. Dodge, boost and shoot your way to protect Mankind and prevent its extinction!Features: Fast-paced, unforgiving space-fighting 2D cinematic boss battles Flashy retro-influenced aesthetics Singleplayer Arcade Mode Local Multiplayer Leaderboard and Stats SupportMain Upcoming Features (to be integrated during Early Access): Improved Controller Pads Support TBA 7aa9394dea Title: Hyper GodsGenre: Action, Indie, Early AccessDeveloper:Ground Control StudiosPublisher:Ground Control StudiosRelease Date: 7 Oct, 2016 Hyper Gods Download Utorrent hyper denim fear of god. hyper heroes god tier. hyper saiyan god 4. hypergod asriel. asriel god of hyperdeath. hyper heroes iosgods. hyper heroes god mode. mugen hyper god ken. hyper god gundam. hyper heroes mercy of gods. hyper god ryu. smite hyper carry gods. hyper mode god gundam. hyper heroes god mod. hyper sonic vs god knuckles. hyper carry gods. hyper u god of war. hyper light drifter god mode. god gundam hyper mode hg. hyper god ken. hyper god gif. hyper heroes god mod apk. god of hyperdeath. god of hyperdeath sans. hyper gods reddit. hyper mode god gundam mg From the very moment you start playing you are trown into an action heavy, old school inspired bullet-hell game with 21st century visuals. If you are expecting an obvious game, this is not it. From the gameplay to the visuals, this game will surprise you a lot even in this early stage of development! Fun from the very start but hard to master!Only played it for a couple of hours but can see myself coming back to it a lot, specially when a group of friends is around! The local multiplayer is very addictive and prone to adrenaline filled competition!. Fast paced fun arcade game!Pros:-Geometry Wars meets Asteroids-Challenging-Quick rounds-VisualsCons:-1v1: The matches are always you vs a single AI. (Personally I'd like to see more enemies filling the map with lowered aggression\/attack patterns to make the game more chaotic without necessarily making it impossible. Maybe another mode for that?)-Enemy variety: It feels like playing against the same enemy over and over, just with varying attack patterns. (I'd alter each enemies projectile speed\/type\/color to make each on feel more unique. Maybe even add some type of "skill" mechanic - Like an EMP blast to remove shields, spawning in asteroids\/other enemies, etc)Neutral\/Acceptable-Replayability: Right now, it's what you'd expect from an arcade machine. You do the same fights over and over, which can get kind of boring for longer sessions. This is a game meant to be played in small bursts, NOT an 8 hour marathon.Worth noting: Versus mode is not currently available at the time of this review. That mode could entirely alter some of my complaints about the game, but I would like to see more from the PvE side of the game as well. Thats personal preference and not necessarily something I feel HAS to happen.TL;DR - It's early access, so expect some things you may not like. It's an arcade-style game I definitely recommend for the price.. The game is more than great, but still needs some things like more than one ship or a skill tree.I rely recomend to buy this game.. WARNINGGame has not been updated nor has there been any news in half a year. Likely a dead project no longer being worked on, and another example of why Early Access can bite those who buy into it on BOTH sides.Otherwise the gameplay screams "Twin-stick shooter" mechanics, but it's not. Think RC Pro Am or Rock'n'Roll Racing controls instead, but at much higher speeds. Horrible. Should've gone with modern "twin-stick" controls.Fixing the controls and actually adding some content (online co-op) would make this a reasonable successor to Geometry Wars; perhaps superior. Since it appears abandoned however, I'll be hiding it from my library.EDIT 7\/28\/18: Unhid the game and reinstalled following the below response from the developers. Kudos that I was wrong and they are still developing the game. Control scheme unchanged and still annoying. Limited visual range making every possible target and threat off-screen leaves player too focused on the UI around the ship and unable to enjoy the spectacle of the combat. Lock-on effect does zoom out, but then restricts facing direction to the closest target and unable to manuver. Turbo is a nice touch, but unusable during lock-on where you can actually see if you will collide with anything. On top of that the main menu is broken. It physically changes menu selections but the icon and logo for single-player are stuck. No button (controller) inputs will select any main menu option. Didn't try keyboard. Maybe in a take-3.Suggestions for continuing with this RC PRO AM \/ Rock'N'Roll Racing control scheme. Auto-zoom the flipping camera to keep nearby targets and threats in sight. Don't make it require a lock-on. Otherwise, for the love of all things that work better than old-school controls made for systems with limitations; SWITCH TO TWIN STICK! Moar Awesome on Space Battles!: The battles on Hyper Gods are getting more and more awesome! How do you like them so far? :). Update 0.9 release date + Vector Raid devlog: At long last, v0.9 of Hyper Gods will be deployed on April 10th. This update brings many new features to the game, one of them being the Vector Raid attack. This attack allows the Drifter to fend off incoming bullets and create openings in the God attacks, giving you new ways to turn the tides of battle.To celebrate the arrival of Vector Raid, we've compiled a small devlog of the attack, giving you a little preview of its capabilities and how you can use it.https://youtu.be/FZZssuULGtMMore surprises are coming soon. Thank you for your support.. Update v0.6 due next week!: Incoming, incoming! A new update is incoming!Another round of improvements and new features is coming to Hyper Gods, and it's coming right next week. These include: A new Tutorial mode New and improved sound effects and music Several Gameplay tweaks Several UI and visual improvementsThe patch notes will accompany the new update when it goes live. All the news on Hyper Gods are also on our Facebook[www.facebook.com] and Trello[trello.com] pages, so don't forget to follow them!. Hyper Gods Update released: Welcome Back (ver. 0.5.0): And we’re live! As promised, we’ve just released the newest update for Hyper Gods, the Patch Notes of which are below. Remember that we temporarily blocked the multiplayer modes and fully implemented a Singleplayer mode.We sincerely hope you enjoy this update. Happy shooting!Hyper Gods ver. 0.5.0 Patch notes. v0.7 "The View" has arrived: The wrath of the Gods continues to rise as yet another update arrives on Hyper Gods. v.07 "The View" brings many improvements and new features to both the aesthetics and gameplay of the game, so pilots shall now definitely have a better experience fighting the Gods.Full patch notes below. Thank you for your support.Patch Notes Added post-processing effects: chromatic aberration, grain Added new backgrounds Added dynamic lights to the God's bullets Gameplay tweaks: the turbo will no longer deplete on getting hit Changed the Keyboard mapping to prevent Sticky Keys issues Added a new attack for the God, codename: Protector God AI tweaks The Beam attack will kill in one hit now Improved the accuracy of the Beam attack Tweaked the teleport Added new Sound Effects Added the newest version of the Menu Music Added a Tutorial prompt for first time players Added a highlight for the local player on the Leaderboards Added a character limit for players with big usernames on the Leaderboards Added an animation for when players scroll the Leaderboards Optimized the size of the game executable Fixed a major bug which prevented the controls from working properly on high-end PCs Other bug fixes
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